In-Camera Visual Effects Market 2030: How Virtual Sets Empower Directors

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The global in-camera visual effects (IC-VFX) market size was estimated at USD 665.6 million in 2024 and is projected to reach USD 1,352.6 million by 2030, expanding at a CAGR of 12.9% from 2025 to 2030. Market growth is largely driven by the rising demand for high-quality, immersive visual content across film, television, and digital media platforms.

Virtual production technologies—such as real-time rendering, LED volumes, and advanced motion tracking—are reshaping how visual effects are created. These innovations enable filmmakers to generate complex effects during production rather than relying solely on post-production, resulting in greater efficiency, cost reduction, and improved creative flexibility. As immersive content becomes more prominent, industries including entertainment, advertising, and gaming are increasingly adopting IC-VFX to enhance storytelling and optimize production pipelines.

A major trend propelling the IC-VFX market is the widespread integration of LED wall technology. LED volumes allow filmmakers to utilize real-time, photorealistic environments and dynamic lighting directly on set, significantly reducing reliance on green screens and extensive post-production work. This approach is widely used in high-budget film and TV productions, delivering both visual realism and production efficiency. Investment in LED stages is expected to rise further as studios shift toward virtual production environments.

Another prominent trend is the merging of game engines with virtual production workflows. Real-time engines such as Unreal Engine have become essential tools in IC-VFX, enabling instant adjustments to virtual environments during filming. This capability enhances creative decision-making, accelerates iteration, and fosters closer collaboration among directors, cinematographers, and VFX teams. The shift to real-time pipelines is making virtual production more adaptive, cost-effective, and visually consistent.

Order a free sample PDF of the In-Camera Visual Effects Market Intelligence Study, published by Grand View Research.

Key Market Trends & Insights

  • North America accounted for the largest revenue share of over 41.7% in 2024.
  • By component, the hardware segment held the largest share at over 50% in 2024.
  • The film and television segment dominated the IC-VFX market in 2024.
  • By offering, the production segment led the industry in 2024.
  • By technology, LED volume systems represented a major share of the market in 2024.

Market Size & Forecast

  • 2024 Market Size: USD 665.6 Million
  • 2030 Projected Market Size: USD 1,352.6 Million
  • CAGR (2025–2030): 12.9%
  • Largest Market in 2024: North America

Key In-Camera Visual Effects Company Insights

The market is characterized by a blend of established technology providers and advanced VFX studios. Leading players such as Sony Corporation, SAMSUNG, ROE Visual, and Epic Games, Inc. offer essential hardware, LED systems, real-time engines, and workflow support critical to IC-VFX environments.

  • Sony Corporation supplies professional cinema cameras, including the VENICE line, and Crystal LED systems widely used in virtual production. The company collaborates with studios to deliver tailored hardware and calibration solutions.
  • SAMSUNG provides MicroLED and fine-pitch LED displays known for high brightness and accurate color reproduction, supporting realistic visual effects on virtual stages.
  • ROE Visual specializes in LED panels designed for XR stages and immersive production environments. Its Black Pearl and Ruby series are widely adopted for IC-VFX, supported by deployment and calibration services.
  • Epic Games, Inc. powers real-time rendering for IC-VFX through Unreal Engine, enabling dynamic virtual sets and on-set visualization. The company supports studios with training and virtual production enhancements.

Emerging participants, including Wētā FX Limited, Industrial Light & Magic (ILM), and Pixomondo, continue to expand the landscape by integrating virtual production and LED wall workflows into their VFX service portfolios.

  • Wētā FX Limited applies hybrid production workflows combining LED environments with digital sets to improve efficiency and creative output.
  • ILM offers its proprietary StageCraft virtual production platform, integrating real-time rendering, LED stages, and advanced tracking technologies.
  • Pixomondo has developed multiple LED volume facilities and provides end-to-end virtual production services for film, television, and commercial content.

Key In-Camera Visual Effects Companies

  • Wētā FX Limited
  • Industrial Light & Magic (ILM)
  • Pixomondo
  • Sony Corporation
  • SAMSUNG
  • Epic Games, Inc.
  • DNEG
  • Framestore Limited
  • Moving Picture Company (MPC)
  • NEP Group, Inc.
  • NantStudios, LLC
  • Mo-Sys Engineering Ltd.
  • Dimension (Hammerhead Interactive Ltd.)
  • ROE Visual
  • Megapixel

Explore Horizon Databook – The world's most expansive market intelligence platform developed by Grand View Research.

Conclusion

The global IC-VFX market is experiencing robust expansion, driven by the growing need for immersive, visually compelling content across entertainment platforms. Advancements in LED volumes, real-time rendering engines, and virtual production workflows are transforming traditional filmmaking by reducing costs, streamlining production schedules, and enhancing creative flexibility. With North America maintaining a dominant share and studios worldwide investing heavily in digital production infrastructure, IC-VFX is positioned to become a core pillar of modern content creation. As technology providers and VFX studios continue to advance real-time workflows, the market is expected to sustain strong growth through 2030.

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